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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
-
-
-
- local entity runovertrain
- local entity new_train_shake // the camera shake that people wanted
- local entity qa_explosion // the explosion at the end of the tunnel
- local entity qa_camerashake // the camera shake for the explosion at the end of the tunnel
-
- runovertrain = find entity with scripttarget "runovertrain"
- new_train_shake = find entity with targetname "new_train_shake"
- qa_explosion = find entity with targetname "qa_explosion"
- qa_camerashake = find entity with targetname "qa_camerashake"
-
- wait .1 seconds
- play sound "Cin/TSR1/Script/Warning.wav" for entity runovertrain at volume 0.9
- wait 2.2 seconds
- use entity runovertrain // triggers the train going
- use entity new_train_shake // triggers the camera shake effect
- wait 4 seconds
- use entity qa_explosion // the explosion gets triggered
- use entity qa_camerashake // triggers the camera shake